This is a throwback for me! As far as I remember, Oh Mummy was the first video game I ever played. (Either that or Game Over, but I think it was Oh Mummy.)
In 1984, Gem Software created Oh Mummy! Published by Amsoft, it was a bundled game with the legendary Amstrad CPC 464 personal computer. It became a firm favourite (along with Harrier Attack, Roland in the Caves) with one member of the road software team in particular, possibly because the loading times of these tapes in particular were so much quicker than some of the other games available at the time for this particular system.
The gameplay becomes apparent very quickly, although detailed instructions are included, inspired by the original game.
We’ve stuck fairly closely to the original gameplay, however there are a few tweaks here and there, including the equivalent of an “Oh Mummy FitBit™” which not only tracks your steps but number of scrolls used, treasures found etc. Heart rate monitoring will come in a later version (or maybe not).
Control your ‘team’ using cursor keys
We hope you enjoying playing this game as much as we enjoyed making it! 😊
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Friendly advice here: The instructions are way too long. A large amount of players won't even click on instructions before playing.
Best to try and incorporate instructions into the game play if possible.
Also, once you unearth the blue guy it seems impossible to shake him off your tail. Some element of game play that allows you to lose him would be good.
Thanks for the feedback, we do appreciate it.
The instructions are a bit long aren't they? We've tried to stick to the original 1984 game, so borrowed the instructions from there. Back in the day, we never read them either, although wish we had as it would have made the game a lot easier! Incorporating them into the game is a good idea, and something we may look to do in future releases - maybe a 'tutorial' mode...? The challenge (and fun) with Pico-8 are the constraints, so there's usually something that has be left out!
The blue mummy is a deviation from the original, and yes - it's a bit quick! There are a couple of ways to 'lose' him, but it is difficult to hide from him for long...
Thanks again, from the weareroad team!
I've made some small games inspired from classic arcade games and people complained about some of the elements of nostalgia I added...but I kept them in! So I totally get the staying true to the original.
I usually don't mind reading, but tried to read these twice and never made it through, lol.
If you did want to incorporate them into the game you could do something like the following with the prompts for each level:
Level 1: Find the key to progress
Level 2: Avoid the yellow mummy (while finding the key of course)
Level 3: Unearth treasure along with the key
Level 4: Beware of unearthing the blue mummy!
etc etc, in whatever order most logical for you, but that way they learn a new mechanic every level. Just an idea though!
Best of luck!
—Lou Bagel, Bagel Industries Inc.
Made a video
That's awesome, thank you so much for taking the time to play through and make a video of our first game!
We're genuinely pleased/flattered. It's great to see someone else play the game too as it gives us great feedback on improvements we can make to future games 👍
Thank you from the weareroad team
Happy our video could help you with future games and really enjoyed the game could have had a better score if we didn't let so many mummies appear on the screen. Also the only problem we had with the game was that there was a lot of text to read through but still had lots of fun when playing the game.