This is a throwback for me! As far as I remember, Oh Mummy was the first video game I ever played. (Either that or Game Over, but I think it was Oh Mummy.)
Friendly advice here: The instructions are way too long. A large amount of players won't even click on instructions before playing.
Best to try and incorporate instructions into the game play if possible.
Also, once you unearth the blue guy it seems impossible to shake him off your tail. Some element of game play that allows you to lose him would be good.
The instructions are a bit long aren't they? We've tried to stick to the original 1984 game, so borrowed the instructions from there. Back in the day, we never read them either, although wish we had as it would have made the game a lot easier! Incorporating them into the game is a good idea, and something we may look to do in future releases - maybe a 'tutorial' mode...? The challenge (and fun) with Pico-8 are the constraints, so there's usually something that has be left out!
The blue mummy is a deviation from the original, and yes - it's a bit quick! There are a couple of ways to 'lose' him, but it is difficult to hide from him for long...
I've made some small games inspired from classic arcade games and people complained about some of the elements of nostalgia I added...but I kept them in! So I totally get the staying true to the original.
I usually don't mind reading, but tried to read these twice and never made it through, lol.
If you did want to incorporate them into the game you could do something like the following with the prompts for each level:
Level 1: Find the key to progress
Level 2: Avoid the yellow mummy (while finding the key of course)
Level 3: Unearth treasure along with the key
Level 4: Beware of unearthing the blue mummy!
etc etc, in whatever order most logical for you, but that way they learn a new mechanic every level. Just an idea though!
That's awesome, thank you so much for taking the time to play through and make a video of our first game!
We're genuinely pleased/flattered. It's great to see someone else play the game too as it gives us great feedback on improvements we can make to future games ๐
Happy our video could help you with future games and really enjoyed the game could have had a better score if we didn't let so many mummies appear on the screen. Also the only problem we had with the game was that there was a lot of text to read through but still had lots of fun when playing the game.
โ Return to game
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Very cuty and prety nice port of Oh Mummy!
Thank you for playing Francesc, and for the kind comments, it's very much appreciated
This is a throwback for me! As far as I remember, Oh Mummy was the first video game I ever played. (Either that or Game Over, but I think it was Oh Mummy.)
๐ - awesome, glad the game evoked some good memories for you ๐๐
Hello there,
Friendly advice here: The instructions are way too long. A large amount of players won't even click on instructions before playing.
Best to try and incorporate instructions into the game play if possible.
Also, once you unearth the blue guy it seems impossible to shake him off your tail. Some element of game play that allows you to lose him would be good.
Hi Lou,
Thanks for the feedback, we do appreciate it.
The instructions are a bit long aren't they? We've tried to stick to the original 1984 game, so borrowed the instructions from there. Back in the day, we never read them either, although wish we had as it would have made the game a lot easier! Incorporating them into the game is a good idea, and something we may look to do in future releases - maybe a 'tutorial' mode...? The challenge (and fun) with Pico-8 are the constraints, so there's usually something that has be left out!
The blue mummy is a deviation from the original, and yes - it's a bit quick! There are a couple of ways to 'lose' him, but it is difficult to hide from him for long...
Thanks again, from the weareroad team!
Hi Weareroad,
I've made some small games inspired from classic arcade games and people complained about some of the elements of nostalgia I added...but I kept them in! So I totally get the staying true to the original.
I usually don't mind reading, but tried to read these twice and never made it through, lol.
If you did want to incorporate them into the game you could do something like the following with the prompts for each level:
Level 1: Find the key to progress
Level 2: Avoid the yellow mummy (while finding the key of course)
Level 3: Unearth treasure along with the key
Level 4: Beware of unearthing the blue mummy!
etc etc, in whatever order most logical for you, but that way they learn a new mechanic every level. Just an idea though!
Best of luck!
—Lou Bagel, Bagel Industries Inc.
Made a video
Hey @Spudcats!
That's awesome, thank you so much for taking the time to play through and make a video of our first game!
We're genuinely pleased/flattered. It's great to see someone else play the game too as it gives us great feedback on improvements we can make to future games ๐
Thank you from the weareroad team
Happy our video could help you with future games and really enjoyed the game could have had a better score if we didn't let so many mummies appear on the screen. Also the only problem we had with the game was that there was a lot of text to read through but still had lots of fun when playing the game.